Nmap quake3-info NSE Script
This page contains detailed information about how to use the quake3-info NSE script. For list of all NSE scripts, visit the Nmap NSE Library.
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Script Overview
Script source code: https://github.com/nmap/nmap/tree/master/scripts/quake3-info.nse
Script categories: default, discovery, safe, version
Target service / protocol: quake3, udp
Target network port(s): 27960-27970
List of CVEs: -
Script Description
The quake3-info.nse script extracts information from a Quake3 game server and other games which use the same protocol.
Quake3-info NSE Script Arguments
The quake3-info.nse script does not have any arguments.
Quake3-info NSE Script Example Usage
Here's an example of how to use the quake3-info.nse script:
nmap -sU -sV -Pn --script quake3-info.nse -p <port> <target>
Quake3-info NSE Script Example Output
Here's a sample output from the quake3-info.nse script:
PORT STATE SERVICE VERSION
27960/udp open quake3 Quake 3 dedicated server
| quake3-info:
| PLAYERS:
| 1. cyberix (frags: 0/20, ping: 4)
| BASIC OPTIONS:
| capturelimit: 8
| dmflags: 0
| elimflags: 0
| fraglimit: 20
| gamename: baseoa
| mapname: oa_dm1
| protocol: 71
| timelimit: 0
| version: ioq3 1.36+svn1933-1/Ubuntu linux-x86_64 Apr 4 2011
| videoflags: 7
| voteflags: 767
| OTHER OPTIONS:
| bot_minplayers: 0
| elimination_roundtime: 120
| g_allowVote: 1
| g_altExcellent: 0
| g_delagHitscan: 0
| g_doWarmup: 0
| g_enableBreath: 0
| g_enableDust: 0
| g_gametype: 0
| g_instantgib: 0
| g_lms_mode: 0
| g_maxGameClients: 0
| g_needpass: 0
| g_obeliskRespawnDelay: 10
| g_rockets: 0
| g_voteGametypes: /0/1/3/4/5/6/7/8/9/10/11/12/
| g_voteMaxFraglimit: 0
| g_voteMaxTimelimit: 0
| g_voteMinFraglimit: 0
| g_voteMinTimelimit: 0
| sv_allowDownload: 0
| sv_floodProtect: 1
| sv_hostname: noname
| sv_maxPing: 0
| sv_maxRate: 0
| sv_maxclients: 8
| sv_minPing: 0
| sv_minRate: 0
|_ sv_privateClients: 0
Quake3-info NSE Script Example XML Output
There is no sample XML output for this module. However, by providing the -oX <file>
option, Nmap will produce a XML output and save it in the file.xml
file.
Author
- Toni Ruottu
References
- https://nmap.org/nsedoc/scripts/quake3-info.html
- https://github.com/nmap/nmap/tree/master/scripts/quake3-info.nse
See Also
Related NSE scripts to the quake3-info.nse script:
Visit Nmap NSE Library for more scripts.
The quake3-info.nse script may fail with the following error messages. Check for the possible causes by using the code snippets highlighted below found in the script source code. This can often times help in identifying the root cause of the problem.
invalid player name serialization, skipping a player
Here is a relevant code snippet related to the "invalid player name serialization, skipping a player" error message:
122: local player = {}
123: player.frags = parts[1]
124: player.ping = parts[2]
125: player.name = parsename(parts[3])
126: if player.name == nil then
127: stdnse.debug2("invalid player name serialization, skipping a player")
128: return nil
129: end
130: return player
131: end
132:
Version
This page has been created based on Nmap version 7.92.
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